Monday, December 10, 2012

Omega DLC Play Through

Shepard is getting a bit Capt. Kirk like.
I enjoyed the Omega DLC.  No surprise there as a Mass Effect fan I’m sure you all knew I would.

All these DLC missions EA/Bioware puts out after the launch of Mass Effect 3 always leaves me feeling a little funny.  Since Shepard dies at the end of ME3 (surely at this point this isn’t a spoiler for someone) its always odd to see him pop up as if nothing has happened.  But as I’ve said before it’s always good to have some more quality time with Shepard and friends.  To get started with the Omega DLC go to Shepard’s email on the Normandy and you’ll have an email from Aria asking you to meet her at dock 42 on the Citadel.  Head to the Citadel and you’re on your way.

General Petrovsky
Aria was one of my favorite non-player characters in Mass Effect 2 so I’m glad we get to go back and close the loop on a couple loose strings.  As a result of the Shepard’s and Aria’s actions in Mass Effect Aria is ousted from her position of running Omega.  Forced to flee to the Citadel due to the Ceberus attack and occupation she’s been spending time gather resources and developing a plan to return and take her throne back at After Life.

Rampart Mech
In this new DLC the stage is set and now its time for Shepard to hold up his end of the agreement and help Aria retake Omega.  With her forces assembled and a plan in mind Aria sends Shepard and email.  On Omega you’ll fight to expel the Cerberus occupation lead by General Oleg Petrovsky.  Along with the usual assortment of Cerberus troops there are also two new enemies to deal with; Rampart mechs and Adjutants.   


The Rampart mechs seem to be upgraded versions of the LOKI mechs we all know so well.  They also have shields and an omni-blade they use to dispatch victims in hand to hand combat.

The Adjutants are creatures Cerberus brings back from beyond the Omega 4 Relay.  After the events of Mass Effect 2 Cerberus establishes a base through the Omega 4 Relay to exploit any technology it can from what is left of the Collector base.  As with all Reaper based creatures Cerberus wants to control them but can only exert limited control.  Since Cerberus can't truly control the Adjutants they settled with trapping them in a section of Omega that is now a no-man's land that nobody enters.  Hope they don't get out.

You also get to crawl through the under belly of Omega using a flashlight to see much like the Mass Effect 3 missions in Utukku where we come across Grunt commanding the Krogan Aralakah Company.  

The is certainly a good deal of action in the Omega DLC.  I ran through it using the Striker and Cerberus Harrier assault rifles.  During this mission Aria demands that you come alone so you’re usual Normandy crewmates aren’t with you.  To round out your team on missions you get Aria and Nyreen.  Nyreen, a female turian, is a new character introduced during Omega who has a long history with Aria. 

Throughout the mission we get filled in piece by piece about their complicated relationship.  After Aria fled the Cerberus occupation Nyreen stayed behind on Omega.  Eventually she became head of the Talons, one of Omega’s many notorious gangs.  General Petrovsky uses his troops and the Adjutants to wipe out the various gangs on Omega.  This leaves Nyreen and the Talons as the last bit of organized resistance to the Cerberus occupation.

Once Aria's attack to retake Omega begins General Petrovsky puts up one road block after another.  Essentially you fight your way through the bowels of Omega until the final confrontation with Petrovsky.  The General has not surprisingly chosen Afterlife to be his headquarters.  At the end you have several choices; mainly to let Aria kill Petrovsky or save him.  If you save him he becomes a prisoner of the Alliance and provides information about Cerberus that adds to your galactic war readiness against the Reapers. Regardless of Petrovsky's fate Aria honors her agreement providing troops, ships, red sand and element zero that also adds to your overall galactic readiness.

By biggest criticism is the cost.  At $15 this DLC costs more than any other other DLC so far.  While a good play I don't think it was as good as other DLC costing less such as Mass Effect 2's "Lair of the Shadow Broker" or Mass Effect 3's "From the Ashes."

(I had a couple hours of captured video to review.  Perhaps a bit long but I thought two 10 minutes videos would be better than a longer video.)

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